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Game Designer

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POST DATE 9/15/2016
END DATE 10/15/2016

Cubic Corporation Austin, TX

Company
Cubic Corporation
Job Classification
Full Time
Company Ref #
REQ#2891
AJE Ref #
576178209
Location
Austin, TX
Experience
Mid-Career (2 - 15 years)
Job Type
Regular
Education
Bachelors Degree

JOB DESCRIPTION

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COMPANY:

3087 Intific, Inc.

COMPANY DETAILS:

Cubic offers an opportunity to provide innovative technology for government and commercial customers around the globe, helping to solve their future problems today. We re the leading integrator of payment and information technology and services for intelligent travel solutions worldwide, and the leading provider of realistic combat training systems, secure communications and networking and highly specialized support services for military and security forces of the U.S. and allied nations. If you have an entrepreneurial spirit and thrive in an innovative environment, we want to talk to you about your next role at Cubic! We are seeking employees inspired by technology, and motivated by the rewards of hard work, commitment, teamwork, quality, integrity, and respect. We invite you to explore opportunities with Cubic.

JOB DETAILS:

JOB SUMMARY:

The Designer is an all-around designer who is responsible for the design and creation of a variety of 2D and 3D projects. Duties can include writing system specification documents, constructing game scenarios, writing game scripts, and mocking up user interfaces, menus, and gameplay examples. Designers can also implement level designs derived from instructional training lessons that depict scenarios and interactive events required for qualification and certification training. This position typically works under general supervision and direction. Incumbents of this position may exercise some discretionary decision-making authority.

ESSENTIAL JOB DUTIES AND RESPONSIBILITIES:

Analyze, design, document, implement, maintain, adapt and modify source code, assets, and game engine scripts for 2D and 3D projects
Help create and manage planning and design documentation for use throughout entire production cycle
Introduce game elements to non-traditional platforms such as training, operation, and education
Design game puzzles within project guidelines of the subject matter
Ensure a cohesive design between user interaction, game mechanics, and application goal
Work with other content developers to ensure proper implementation according to system specifications
Revise and update assets for functional efficiency and optimization to create a high fidelity interactive environment
Create and revise scenario sequences related to simulation training lessons within design specifications
Work with artists to create and implement content
Analyze functional/performance specifications for products
Participate in the development of software requirements
Participate in relevant aspects of application design with engineers and program management
Integrate and train for any new systems, tools, or processes
Create and manage game content within budget and achieve performance requirements
Ensure configuration management is maintained for all content developer team work products
Participate in the review of work products for correctness, adherence to the design concept and to user standards, and progress in accordance with schedules
Work with Quality Assurance to maintain standards and resolve issues that arise
Identify and resolve technical issues during development
Participate in general content integration and work with other developers to optimize integration processes

MINIMUM JOB REQUIREMENTS:

Four year degree in Computer Science, Software Engineering, Digital Media, Game Art &Design, or Game Programming and three years experience in video game development. Must have experience designing 3D game levels. Must have the ability to design mockups and layouts to present design vision. Must have good presentation and communication skills. Must have solid knowledge of Lua or similar scripting language. Must have familiarity with game asset pipelines. Must have proficiency using 3D level editors. Must have proficiency using Lua or similar scripting language. Must have familiarity with game asset pipelines. Must have experience using Unreal, Unity and other competitive gaming engines. Must have the ability to perform technical writing in order to describe software requirements and design specifications, including diagrams. Strong analytical and problem-solving skills are required. Good interpersonal and team-oriented skills are required. Ability to collaborate with artists and engineers on design issues. Flexibility and ability to adapt to quickly changing circumstances and work priorities in a timely manner is necessary. Must have demonstrable ability to understand abstract concepts in order to apply solutions to real training needs and requirements. Experience preferred the following areas: game programming, scripting (AI, assets, particles, scenarios, etc.) level design, scenario creation, and/or animation. Familiarity with Agile or Iterative software development methods and work processes is desired. Experience with Flash, Photoshop and Illustrator is helpful. Must be able to obtain a Security Clearance.

The description provided above is not intended to be an exhaustive list of all job duties, responsibilities and requirements. Duties, responsibilities and requirements may change over time and according to business need.